![]() ![]() The main entrance is a large tunnel that connects the bunker with the surface, where the surface point has a large mechanical door that opens upwards and the bunker point has two steel doors that leads to the bunker itself. However, he gets a telephone call midway through his spiel and instead provides it as a going concern.Īfter the phone call, Agent 14 then proceeds to make a full tour of the bunker with the playerexplaining how the facility works.Īfter the tour, Agent 14 explains that they need to "bomb someone tomorrow" and proceeds to leave the bunker, telling the player that he will keep in touch and offer further guidance. There are 11 bunkers available to purchase from Maze Bank Foreclosures after receiving an introductory phone call from Agent During the introduction to the bunker after purchase, Agent 14 implies that the gunrunning operation was being run by his government agency but was being shut down and sold as a completely vacant bunker. In numbers, without upgrades, one unit of supplies is used up in 60 seconds.Judging by the signs seen on the entrances, it is implied to be former military facilities.īunkers are huge underground facilities introduced with Covert Ops. If Sandy Shores is a PvP hot zone, then the proximity of the Farmhouse bunker is an actual battlefield. If you have the cash saved up, it might be easy to fall into the knee-jerk reaction of immediately buying the most expensive bunker, at the Farmhouse. You're more than likely to get griefed every time you exit your bunker here. ![]() The Sandy Shores area has four bunkers close to one another, turning it into a hot zone for PvP. Its location puts it closer to where the action is than either Chumash or Raton Canyon, however the downside of that is that you'll be harried by other players far more often. Fewer players swear by this one as the other choices, however Route 68 1. ![]() Do expect to bump into more rowdy folks around here though. It's also one of the less popular choices, meaning you'll be left on your own a fair amount of the time. When buying you'll have the chance to upgrade your bunker with accommodations, a shooting range and a gun locker, as well as choose from a few different styles of interior style.ĭepending on what your preferences are, three bunkers jump out as the best choices: Raton Canyon, Chumash and Route It's surrounded by mountains meaning you'll be protected when lifting off with aerial vehicles, your MOC spawns right outside, it isn't too far away from resupply missions and while it has access to a highway, a dirt road sits in between meaning it's far away from any potential griefers. Back to the bunkers though Your bunker will be your base of operations for all Gunrunning related activities and it's from here you'll launch on your Gunrunning missions. That said, don't expect to get a lot of profit from this business early on, since the best thing to do is immediately spend Gunrunning profits on fast-tracking research.īefore you even get into the Gunrunning business, you'll need a bunker. In essence, Gunrunning's gameplay mechanic is most similar to the Bikers businesses, but operates with larger numbers, both in terms of investment and returns. If you feel you're short of time, switching your Bikers business for Gunrunning is a good choice though. You can see a comparison between money making methods here. That is assuming that all supplies are stolen instead of paid for too. So where do you start and how do you get the most of all this additional content? We're here to help. Between bunkers, new gameplay, weaponized vehicles and weapon upgrades, it might be tough wrapping your head around everything in this DLC. ![]()
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